Creator and developer · 4 hours
Real-Time Audio Streamer
A browser-based audio streaming prototype built in four hours with WebSockets and ffmpeg.
Problem
Capture browser audio continuously and make it available to a backend without waiting for a complete recording upload.
Outcome
Shipped a working low-latency audio pipeline in four hours without AI assistance.
Project notes
I built this prototype to test a small real-time media pipeline. A Node.js server uses WebSockets and ffmpeg to process and stream audio to a React client.
The first working version took four hours.